Current Development and
the Future...
Development of Rising Reign is undertaken by a small team. Currently, our primary focus is the design of a new engine for the game that we call Nightfall. We use C++ and
SFML. If you wouldlike to see a more detailed list of current features in development, check out the news feed. Below is a list of features that are planned to be included in the final release of the game.
Comprehensive World Generation, including: Fantastic Landscapes formed by both celestial terraforming and natural tectonics and erosion.
Rich History and Lore arising from interaction between characters throughout the centuries before the player's entry into the game.
Vast Cosmos spanning numerous planes of existence, each infinite in their own right.
Local, Global, Universal, and Multiversal Scale Perspectives will provide a coherent representation of the entire game world.
Advanced Socio-Political Simulations stemming from complex character interactions.
Engaging, Dynamic Dialogue which will allow for conversations to develop organically amongst all characters in a given proximity based on numerous social aspects.
Crafting Professions which will involve active input from the player in the form of mini-games.
Multiplayer